Hollow Knight / Indie Hits
Hollow Knight Collectible Priority: Grubs, Charms, Shards, and Pale Ore
A staged collectible priority list for early routing, midgame upgrades, late cleanup, and 112% preparation.
database Jun 13, 2026 collectiblesgrubscharms
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Collect strength first
Full collection does not mean sweeping every room immediately. During progression, prioritize things that improve survival and damage: Mask Shards, Charm Notches, Pale Ore, and practical charms. Grubs and map markers can be handled alongside the route, but do not get stuck at a late-game gate.
Collectible priority
| Priority | Item | Reason |
|---|
| Highest | Map, bench, Stag Station | Lowers travel and death-run cost |
| High | Mask Shards | More health, more mistakes allowed |
| High | Pale Ore | Nail upgrades reduce boss pressure |
| High | Charm Notches | Makes real builds possible |
| Medium | Vessel Fragments | Supports spells and more healing resources |
| Medium | Practical charms | Depends on exploration, bosses, or spell play |
| Mid-late | All Grubs | Best handled through region cleanup |
Collect by stage
| Stage | Focus |
|---|
| Crossroads to Greenpath | Map, Compass, early Grubs, Stag Stations |
| Fungal Wastes to City of Tears | Mantis Claw route, nail upgrade, reachable shards |
| After Dream Nail | Dream Essence, Dream Warriors, Seer rewards |
| Late abilities | Region-by-region Grubs, charms, shards, Pale Ore |
| Before 112% | Charms, bosses, Colosseum, first four Pantheons |
Split the checklist
| Sheet | Use |
|---|
| Region sheet | Grubs, shards, charms by area |
| Upgrade sheet | Masks, Vessels, nail, spells |
| Charm sheet | Location, notch cost, practical use |
| Completion sheet | What counts toward 112% |
More collection planning lives in the Collectibles section.